Latente Sehnsucht
Performance communicationnel dans le cadre de la free Manifesta de Sal Randolph . juillet 2002.
Introducing the Story of a glance, a textual and photographic touch... precious instants, when two artists get to share rare moments of life, so intimate, so far away... Paris, Berlin... During two weeks intimate feelings from the european historical axis meet in Frankfurt.
From 15 to 25 July 2002, The mail exchange we will engage will be made available publicly on the web... in real time, the web community will be able to follow us, every day, schedule by mail this fleeting moment when we get connected, together, to eventually exchange a picture. This precious moment will be floating, every day, on the sea of time, depending on our availability. The pictures we exchange, taken on the fly by the mean of a webcam, will not be archived... this is a lightning connection, a shot of the present that makes you feel the intensity of the other's presence, like an arrow aimed at something, at some time... Both pictures will be added to the web page, as a conclusion of the daily mail exchange... this way, at a given time we meet again on this very precise webmeeting server. The trace of the exchange - or of the waiting - will be published on postcards, printed or photocopied, freely made available in Frankfurt this august...
The work will live on by the way of the scattered postcards and will be readable as a maze of the exchange you will have fun rebuilding, hunting for it by covering the freemanifesta and the city, as you did on the web. What's more, when our exchange will have completely vanished from the screen, the website will generate postcard ready for printing. This artistic proposal tries and confront different kinds of networks, playing on the time of the support, that is to say the web on real time and the postcard as a memorial. The whole takes place in two types of medium specific ways: the web has you running temporally after the exchange whereas the postcard makes you run in the city in a also limited given time. The number of copies will be limited and will probably rapidly disappear. That way, two temporal data are confronted: in the first case you must not miss the exchange, in the second you have to arrive early enough so you can get one. The whole follows two different kinds of logic: on the one hand you run after information, going from place to place, while on the other hand you stay here, stuck to your screen, waiting for it.
Cards